
Ember Brotherhood
Overview
According to A History of Rislandia, the Ember Brotherhood was a secret society formed by purist pyreans who rejected blood magic following the Great Sundering. The sourcebook describes them directly as "purist pyreans who rejected blood magic," distinguishing them from those within the broader Pyrean Order who continued to practice or tolerate blood magic after that cataclysmic event.
History
The Brotherhood's founding was a direct response to the Great Sundering. In the upheaval that followed, a faction of pyreans refused to countenance the use of blood magic and broke away to form their own clandestine organisation. According to A History of Rislandia, the Brotherhood operated in secret, preserving what knowledge they could — suggesting that the post-Sundering period was one of significant danger or suppression for those who held purist views.
The full scope of the Brotherhood's activities, its membership, its leadership, and the ultimate fate of the organisation are not detailed in the available sources.
Description
The Ember Brotherhood was defined by two core characteristics: its secrecy and its principled rejection of blood magic. As a clandestine body, it left little open record of its workings. Its members appear to have been motivated by a desire to maintain what they regarded as a purer tradition of pyrean practice, untainted by the blood magic that the Great Sundering brought into prominence or controversy.
The Brotherhood's role as preservers of knowledge suggests its members may have functioned as scholars or custodians as much as activists, safeguarding lore that might otherwise have been lost or suppressed in the post-Sundering world.
Legacy
The Ember Brotherhood's long-term influence on Rislandian history or on the practice of pyrean arts is not addressed in the current sources. Its existence as recorded in A History of Rislandia nonetheless attests to the deep divisions that the Great Sundering created among pyreans, and to the enduring tension between purist and blood-magic traditions in the world of Areth.