Books & Stories

A History of Rislandia

The comprehensive worldbuilding guide to the world of Areth, covering creation myths, history, geography, and cultures.

A History of Rislandia

A History of Rislandia

Author: Jon Del Arroz Type: Worldbuilding Guide / Sourcebook

Description

A comprehensive guide to the world of Areth, designed as both a reference for readers of the Von Monocle series and a sourcebook for roleplaying games.

Contents

  1. The Song of Areth — Creation myths, the Firstborn, and the Great Shaping
  2. Legends & Folklore — Tales that shape the cultures of Areth
  3. The Orethan Dominion — Rise and fall of the ancient empire
  4. The Malaky Dynasty — Five centuries of Rislandia
  5. The Modern Era — Current events and conflicts
  6. Rislandian Geography — Detailed descriptions of all locations
  7. Wyranth Geography — The southern empire
  8. The Wider World — Beyond the Iberanth Peninsula
  9. Peoples and Cultures — Rislandian, Wyranth, and beyond
  10. Factions & Organizations — Military orders, guilds, courts
  11. Notable Figures — Heroes, villains, and legends
  12. Technology & Magic — Airships, crystals, weapons

Significance

This sourcebook contains the deepest lore of the Von Monocle universe, revealing secrets and history not found in the novels.

In A History of Rislandia

According to A History of Rislandia, the sourcebook is described as "a comprehensive guide to the world of Areth," designed as a reference for readers of the Von Monocle series and as a system-agnostic sourcebook for roleplaying games.

The foreword is dated March 2026 and signed by Jon Del Arroz, who notes that he wrote the Baron Von Monocle stories in response to reader requests, with those stories covering Theodore's early adventures.

Structure

According to A History of Rislandia, the sourcebook is presented in-universe as a scholarly history from which excerpts are taken. The sourcebook indicate the book comprises 30 parts in total. The excerpted sections identified in the sourcebook include part 11 of 30 and part 13 of 30, suggesting the excerpts are drawn from multiple points within the larger work.

The sourcebook contains chapters on notable figures and on technology and magic, as well as dedicated chapters on crystal magic, weapons and warfare, evolved giants, and game master tools.