Locations

Minor Places Beyond the Peninsula (A History of Rislandia)

This page catalogues the minor named locations beyond the Iberanth Peninsula as recorded in the in-universe sourcebook A History of Rislandia, covering sites in Atrebla, Perryton, Zarma, Rescall, Nyanzi, Wyn, Zenwey, the Nightmen territories, the Dragonmist Isles, the Islands of Fae, and Isle du Mystere. Each entry reflects the scholarly descriptions provided by that text, which may not always align with details established in the novels.

Minor Places Beyond the Peninsula (A History of Rislandia)

Minor Places Beyond the Peninsula (A History of Rislandia)

The following locations are documented in A History of Rislandia, the in-universe scholarly sourcebook covering the geography, history, and societies of the wider world of Areth. Entries are organised by region. Where the sourcebook's account conflicts with details established in the novels, those conflicts are noted in the Conflicts section at the foot of this page.


Overview

Beyond the Iberanth Peninsula lay a wide array of nations, islands, and wilderness regions, each containing sites of historical, military, economic, or cultural significance. According to A History of Rislandia, many of these places remained poorly understood by Rislandian scholars, known primarily through travellers' accounts, diplomatic contact, or the expeditions of figures such as Baron Theodore von Monocle.


Atrebla

The kingdom of Atrebla contained several notable geographic and institutional features described by A History of Rislandia.

Stonehaven

According to A History of Rislandia, Stonehaven served as the capital of Atrebla. The sourcebook described it as "a city built into a mountainside," with an estimated population of approximately 80,000.

Atreblan Highlands

The Atreblan Highlands were described as "rolling hills and plateaus, ideal for sheep herding" within Atrebla. The sourcebook noted them as a defining feature of the kingdom's pastoral interior.

Iron Mountains

According to A History of Rislandia, the Iron Mountains were located within Atrebla and were described as "rich in mineral deposits, source of Atrebla's wealth." The sourcebook identified them as the foundation of Atreblan prosperity.

Iron Mines

The Iron Mines of Atrebla were recorded as the "source of Atrebla's wealth and military strength." The sourcebook did not specify whether these mines were located within the Iron Mountains or constituted a separate site; both entries appear in the text.

Great Quarries

The Great Quarries were described as "massive stone quarries that have been worked for centuries" within Atrebla. The sourcebook offered no further detail regarding their precise location or the nature of the stone extracted.

Great Monastery

The Great Monastery was recorded as a site in Atrebla "where Atreblan monks preserve ancient knowledge." No further description of its location, founding, or the nature of the knowledge preserved was provided by the sourcebook.


Perryton

Perryton was described in A History of Rislandia as a maritime nation with several significant geographic features.

Harbortown

According to A History of Rislandia, Harbortown served as the capital of Perryton, with an estimated population of approximately 50,000. No further description of the city's layout or history was provided.

Perryton Coast

The Perryton Coast was described as offering "miles of coastline with natural harbors" within Perryton, forming the basis of the nation's maritime character.

River Delta

The River Delta was recorded as "a vast delta where multiple rivers meet the sea" within Perryton. The sourcebook did not name the rivers in question.

Fishing Banks

The Fishing Banks were described as "rich fishing grounds offshore" from Perryton, constituting an important economic resource for the nation.

Shipyards

According to A History of Rislandia, Perryton maintained shipyards where "some of the finest ships in the world" were built. No specific location within Perryton was given for these facilities.


Zarma

Zarma was characterised in A History of Rislandia primarily by its harsh terrain.

Great Desert

The Great Desert was described as featuring "endless sand dunes stretching to the horizon" within Zarma. The sourcebook offered no further historical or cultural context for this feature beyond its geographic description.

Stone Plateaus

The Stone Plateaus were recorded as "rocky highlands rising from the desert" within Zarma, providing the only significant elevation in an otherwise flat landscape.


Rescall

Rescall was presented in A History of Rislandia as a jungle nation whose geography shaped every aspect of its society.

Greencanopy

According to A History of Rislandia, Greencanopy served as the capital of Rescall, with an estimated population of approximately 20,000. No further description was provided.

Deep Jungle

The Deep Jungle was described as containing "ancient forests with trees hundreds of feet tall" within Rescall. The sourcebook presented it as the dominant geographic feature of the nation.

River Networks

The River Networks of Rescall were recorded as the primary means of travel within the nation, described as "navigable rivers" threading through the jungle interior.

Canopy Cities

According to A History of Rislandia, some settlements in Rescall were "built in the treetops." The sourcebook's text used the spelling "Rescal" in the relevant quote, which may represent a variant spelling or a typographical inconsistency in the original document.

Poison Gardens

The Poison Gardens were described as "areas where toxic plants grow, used for medicine and weapons" within Rescall. The sourcebook noted their dual utility without elaborating on the methods of cultivation or use.


Nyanzi

Nyanzi was described in A History of Rislandia as a technologically sophisticated nation with significant industrial capacity.

Spoiler: The Steam Knight 2

This section reveals events from “The Steam Knight 2”.

Coastal Ports

The Coastal Ports of Nyanzi were described as "trading cities connecting Nyanzi to the wider world" and ports that traded with distant lands. The sourcebook also referred to these as "Coastal Cities" in some passages.


Wyn

Wyn was characterised in A History of Rislandia by its open landscapes and ancient mysteries.

Endless Grasslands

The Endless Grasslands were described as "vast prairies where herds graze" within Wyn, forming the dominant terrain of the nation.

Highland Plateaus

The Highland Plateaus were recorded as elevated regions within Wyn with cooler climates. The sourcebook provided no further detail.

Stone Circles

The Stone Circles were described as "ancient monuments of unknown origin" located in Wyn. The sourcebook offered no theory regarding their builders or purpose.

Wind Valleys

The Wind Valleys were described as "valleys where the wind never stops blowing" within Wyn. The sourcebook noted no practical or cultural significance beyond this geographic observation.


Zenwey

Zenwey was one of the most extensively described regions beyond the peninsula in A History of Rislandia, encompassing jungle, desert, volcanic, and arctic terrain.

Zenwey Jungles

The Zenwey Jungles were described as "dense tropical forests along the southern coast" of Zenwey. The sourcebook identified them as the home territory of the Zenwey tribes.

Zenwey Desert

The Zenwey Desert was described as a vast interior desert, characterised by "endless sand dunes some hundreds of feet tall, rocky plateaus with ancient ruins, and scattered oases." The sourcebook noted it was even larger than the deserts of Areth. Oases were described as rare water sources fiercely contested. The desert was said to have possibly been fertile land before the Great Sundering, with giant ruins suggesting it was once a centre of Giant civilisation. The desert was noted to have expanded over the centuries, swallowing former cities. Great Jerohm was mentioned as a desert city with trade connections to Nyanzi, and Juiyan's Castle is located in the centre of the Artacala desert. The sourcebook also noted that the Gagantemidae hunted in the sand here, and that the region was too remote for regular contact with Rislandia. Juiyan was recorded as having betrayed the Liliana crew to the Nightmen in Year 19.

Volcanic Regions

The Volcanic Regions of Zenwey were described as containing active volcanoes and lava fields. The sourcebook provided no further geographic or historical detail.

Volcanic Peaks

The Volcanic Peaks were described as "active volcanoes that threaten the jungle" in the southern jungles of Zenwey, occasionally erupting and posing a danger to the Zenwey tribes.

Seeva's Village

According to A History of Rislandia, Seeva's Village was the site where Baron von Monocle first made contact with the Zenwey people. The sourcebook recorded that it was subsequently "destroyed by volcano and Nightmen."

Sacred Caves

The Sacred Caves were described as located in the Zenwey jungle region, serving as the place "where shamans keep their most important texts."

Sacred Groves

The Sacred Groves were recorded as "places where shamans perform rituals" within the Zenwey jungle. The sourcebook did not elaborate on the nature of these rituals.

Mitis Mountain Range

The Mitis Mountain Range was described as mountains in the far north of the Zenwey Desert, noted as "possibly the origin of the Giants." The sourcebook offered this as speculation rather than established fact. A separate entry in the sourcebook described the range as located "far to the north, possibly the Giants' origin point," which appears to be a restatement of the same information.

Northern Wastes

The Northern Wastes were described as "frozen tundra and ice sheets, extending to the polar regions" in far northern Zenwey. The sourcebook recorded the terrain as including endless glaciers, ice sheets, and frozen mountain peaks covered in permanent snow. The region was characterised as uninhabitable due to extreme cold and almost entirely unexplored, with no expeditions reported to have returned from the deep wastes. The sourcebook noted rumours of creatures adapted to the ice, including frost giants, ice dragons, and stranger things. Legends associated with the Northern Wastes included the Frozen City, ice dragons, frost giants, and the End of the World. The sourcebook also recorded a directive to "investigate rumors of a floating city in the Northern Wastes."

Siren Sea

The Siren Sea was described as "a frozen ocean" in the far north, noted as appearing on the world map. The sourcebook recorded it as largely unexplored, with legends speaking of ice monsters, sirens that lured sailors to their doom, and the edge of the world.


Nightmen Territories

A History of Rislandia recorded several internal features of Nightmen settlements.

Arena / The Arena

The Nightmen Arena was described as located within the Nightmen Volcano City and other Nightmen cities, serving as the site "where gladiatorial combat is held." The sourcebook used both "Arena" and "The Arena" as designations; these appear to refer to the same type of facility.

Crystal Mines / The Crystal Mines

Crystal Mines were recorded as located within Nightmen cities, described as the sites "where Nightmen mine crystals." The sourcebook used both "Crystal Mines" and "The Crystal Mines" as designations.

Bat-Glider Hangars / The Bat-Glider Hangars

The Bat-Glider Hangars were described as located within Nightmen cities, serving as the bases "where Nightmen air forces are based." The sourcebook used both "Bat-Glider Hangars" and "The Bat-Glider Hangars" as designations. See also Nightmen Bat Gliders.


Dragonmist Isles

The Dragonmist Isles contained several sites of particular note according to A History of Rislandia.

Spoiler: The Crystal Conspiracy

This section reveals events from “The Crystal Conspiracy”.

The Bone Fields

The Bone Fields were described as located in the Dragonmist Isles, containing "massive skeletal remains, possibly ancient dragons." The sourcebook offered no further identification of the remains.


Islands of Fae

The Islands of Fae were described in A History of Rislandia as a region of supernatural character.

The Whispering Forests

The Whispering Forests were described as "woods where the Fae dwell" within the Islands of Fae. See also The Fae.

The Timeless Beaches

The Timeless Beaches were recorded as located in the Islands of Fae, described as places "where time flows differently."

The Hidden Valleys

The Hidden Valleys were described as "places that appear and disappear" within the Islands of Fae. The sourcebook offered no explanation for this phenomenon.


Isle du Mystere

Isle du Mystere was the site of significant Wyranth industrial activity according to A History of Rislandia.

Wyranth Industrial Complex / Isle du Mystere Industrial Complex

Spoiler: The Crystal Conspiracy

This section reveals events from “The Crystal Conspiracy”.

The sourcebook used two overlapping names for this facility — "Wyranth Industrial Complex" and "Isle du Mystere Industrial Complex" — which appear to refer to the same installation. The entries have been consolidated here;


Carnait Cove

Seaside Chapel

Spoiler: The Crystal Conspiracy

This section reveals events from “The Crystal Conspiracy”.


Giant Ruins

According to A History of Rislandia, ancient Giant ruins scattered across the wider world served as sites of discovery. The sourcebook noted that air crystals were "discovered in ancient Giant ruins," and that other crystal deposits existed in such ruins beyond the Crystal Spire. Giant ruins were specifically mentioned in connection with the Zenwey Desert and the Northern Wastes. See also The Giants and Age of Giants.


See Also